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Week 2: Coaching with Yvens

  • Writer: The Letter Team
    The Letter Team
  • May 13, 2019
  • 3 min read

Today was our first coaching with Yvens in the second week of the project. As a team, we had a lot to discuss, since everyone had worked on last week's to do's on the weekend. As we were still in the (extended) concepting phase, we organised our works by ourselves and did not need Yvens's guidance a lot yet.

Installation Name


One of the most exciting parts of today's meeting was to choose a name for our project. Thanks to everyone's creative effort, we had a long list of suggestions, three of which stood out in particular:

We then took a vote for the best name. My Enschede won with three votes compared to BEnschede with 2 and #ikbenschede with one vote.

Partner Shop


Since our installation is quite general, we agreed that there was no need to pick a particular shop matching its theme. Our choice was based on the location of the shop. We decided to ask De Broodbode because it is in the middle of the Haverstraatpassage, exactly where the street splits into two halves. We think that this location will grant us a lot of by-passers. Also, de Broodbode has a large shop window, in front of which our spacious installation will fit. If de Broodbode is already taken by another team, we might ask another shop that is either located next to the Old Market or the high street.

Logo Ideas


As our designers, Dzhulia, Marijke and Nina had been responsible for coming up with logo ideas. Since on the weekend, we had not had a name for our project yet, this task had been difficult. But they had been super creative and were able to give us some visual inspiration:

Logo sketches by Dzhulia

Logo design by Marijke

Nina did some nice visual research, which she collected in this Pinterest board: https://nl.pinterest.com/eppie96/letters/

Design and Interaction of the Letters


For the letters, we needed to think the most. The design depends on which inputs and outputs we decide to implement, which is something that the technical members of the team (Alex, Marije, Julia) had done research on.


Our ideas for user input:

  • Drawing with chalk / marker

  • Sequins with different colours

  • Proximity sensor

  • Motion sensor

  • Mobile App

  • Switches / Controller

  • Draw on a screen

  • Draw an image on paper and scan it (colour detection)

  • Chameleon letter: Letter adapting the colour of the person in front of it

  • Bare Conductive Paint

Our ideas for output of the installation:

  • Sound

  • Light

  • Moving light

  • Flickering light

  • Screen in the shape of a letter

  • Video with mask/stuff cut out

  • Projection

  • Motion/rotation

  • Moving items on the letters (e.g. gears) - Rubix cube inspired

  • Different textures (e.g. fur)

  • Lights / screen reacting to music

Eventually, we picked the following designs and interactions for our letters:

  • E: The first E has an equaliser reacting to the rhythm of music, visually showing the waveform of the music in different colours. The input is a song that the user can show on a screen.

  • N: Integrated in this letter is a speaker that plays the music chosen on the screen, based on which the visual output of the first E is generated.

  • S: The output consists of an LED pattern that can be drawn on the same screen that also allows the user to pick the music. We talked a lot about this letter because of its bendiness - we need to pick a material for its sides that can be bent but is sturdy enough to last for three exposition days.

  • C: This letter will have an analogue input and output. It is a whiteboard on which visitors can draw with markers.

  • H: A surprise letter, as it rotates based on the proximity of the user, revealing its back that has a faux fur texture.

  • E: The colour of the second E shall change depending on the proximity of the user.

  • D: Like the S, this letter will have an LED pattern created on the screen.

  • E: There will be rotating, interconnected gears on this letter which can be operated with a handle.

Planning the First Sprint


Although we had planned most of the tasks for Sprint 1, we still needed to assign some of them to team members and distribute values to all of them for the burndown chart. Our value system is based on the estimated effort of a task. In order to save time, we decided not to play scrum poker but just shout out our opinions into the group. It worked quite well, but we will see only later if our estimations have been accurate.

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